Scifi building - 45 degree top floor
What would be the best way to make scifi style skyscraper - one of those, that have 45 (or something) degrees top floor(s).
For example Stargate Atlantis city: https://www.google.com/search?safe=off&biw=1269&bih=638&tbm=isch&sa=1&ei=DBFeW-fPOYeU6ASM_rDoCQ&q=stargate+atlantis+city&oq=stargate+atlantis+city&gs_l=img.3..35i39k1j0l4j0i30k1l5.14722.18965.0.19126.96.36.199.0.0.0.141.2125.18j4.22.0....0...1c.1.64.img..0.22.2123...0i10i67k1j0i67k1.0.9tzug5R7yyM
I meant to say 45 degree angle.
I made example with probuilder:
I was hoping i could use some of those deformers, but couldn't get it work. Also checked your awesome rooftop tutorial. Should i create top floor(s) as separate object?
Ahh! I would build the main profile (from the side), then fill-in with floors and details. Like an ice cream sandwich standing on end, the "cookies" are your main profile, the"ice cream" is a lot of repeating details (floor repeater, etc). In the futuristic towers there are extra boxes and cutouts sticking out of the main tower, but they are they all follow the same idea:
A dynamic "European style" skyscraper might involve building the main volume as a simple extrude of the profile shape, and then "pin" the extruded faces of each wall to the volume. That gives you a simple base "proxy" object to place and resize, with all the details filling in parametrically….