invisible node relation in the void
I have one node connected to four groupers and one... is not visible.
I can see where the node is because the relations is here.
I find the node upper near the grouper :
This is the second time that i have this issue.
The first time i have moved the node in the grouper and delete the duplicate parameters on the grouper.
After hours of work, the same issue reappears.
By the way the "moving" node is where it should on the hierarchy.
I search all the expressions linked with this node parameter without luck.
I manually move and relink the previous node and continue to work on the same graph.
However i have again the same issue (that make three times now!).
This time the invisible node is not the same :
I keep scene zip archives for each time.
Today it is the fourth time that I have this issue.
This time it's on another new scene.
However this time I have the issue on a save object in the Library.
Note that I have also "shadow" nodes that appears in the old scene (shadow because I show all and clean old existing nodes before saving the scene).
The good is that now I think Rory can probably pinpoint the issue with the axobj library file.
I think this is happening because a node gets inadvertently dragged out of the Grouper. This means dragging an internal node to the void to the left of the grouper node. Since the node is related to nodes internal to the Grouper, the links appear inside the grouper going apparently nowhere, when in fact, they are still connected to the node that is now outside the Grouper.
Dragging it back into the Grouper makes extra parameters in the Grouper interface, which while making it look messier, should still allow everything to work.
The reason that extra parameters are created in the Grouper interface is that normal, one is dragging a node created outside the grouper and the parameters are created so that the relations can be passed in from outside the Group and relayed to the interior node.
There are two things I can do to alleviate the problem you have encountered. First, make it more difficult to bump an interior node outside the Grouper. Secondly, When dragging a node into the Grouper, check to see if the relations from the node being dragged are to nodes inside the Grouper so that it won't try to relay them through the Groupers parameters. Thirdly, when bumping a node outside a grouper do a similar creation of relay parameters on the Grouper interface so that internal nodes are not now directly trying to connect to a node that is now outside the Grouper.
I understand what you says but it's not what happen.
I update one node inside a grouper, save on the library and this node go outside on the next reload / add of the main node to the graph.
Another example of today :
When i have updated 2 nodes this 2 nodes get outside all node.
The example of today is one grouper, in another grouper, in another grouper => 3 levels graphs.
All the grouper node of this example are saved in the library.
When i work nothing happen i can update, and change everything.
After finish i saved the node in library (sometime multiple time).
Then i make a new scene, add the node and get that :
Could we move this to the slack so we can work on this in realtime?
I am there now.