PhysicsRope  

  RSS

Rory
 Rory
(@rory)
Admin
Joined: 2 years ago
Posts: 44
24/05/2018 1:04 pm  

Almost done with the PhysicsRope node. This node takes two 3D points and strings a rope between them based on a slack parameter. The rope has physics Joints and colliders so that it can function as a tether in physics simulations.

Most importantly, it is the first AX node with automatic skinning of a mesh and true 3D spline extrusion!

 

[attach]128[/attach]

[attach]127[/attach]

[attach]126[/attach]


Quote
wetcircuit
(@wetcircuit)
Admin
Joined: 2 years ago
Posts: 134
22/06/2018 2:57 pm  

Needed some chains this week, I could have used this! Hope we see it soon!


ReplyQuote
steveR
(@stever)
Joined: 1 year ago
Posts: 8
21/09/2018 4:28 pm  

Looks cool, has this been completed?


ReplyQuote
wetcircuit
(@wetcircuit)
Admin
Joined: 2 years ago
Posts: 134
22/09/2018 7:30 am  

There's a version in the current beta… I'm not exactly sure how it works, so idk how close to being finished it is…
(I think it is a prototype for new 3D points, so some things might change)

[attach]153[/attach]

Contact Rory at Unity Forums by PM, with your Asset store purchase order number, and ask him to include you in the beta group on Slack.

This post was modified 1 year ago by wetcircuit

ReplyQuote
Share:

Please Login or Register