Almost done with the PhysicsRope node. This node takes two 3D points and strings a rope between them based on a slack parameter. The rope has physics Joints and colliders so that it can function as a tether in physics simulations.
Most importantly, it is the first AX node with automatic skinning of a mesh and true 3D spline extrusion!
There's a version in the current beta… I'm not exactly sure how it works, so idk how close to being finished it is…
(I think it is a prototype for new 3D points, so some things might change)
Contact Rory at Unity Forums by PM, with your Asset store purchase order number, and ask him to include you in the beta group on Slack.