PhysicsRope  

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Rory
 Rory
(@rory)
Admin
Joined: 1 year ago
Posts: 43
24/05/2018 1:04 pm  

Almost done with the PhysicsRope node. This node takes two 3D points and strings a rope between them based on a slack parameter. The rope has physics Joints and colliders so that it can function as a tether in physics simulations.

Most importantly, it is the first AX node with automatic skinning of a mesh and true 3D spline extrusion!

 

Capto Capture 2018 05 24 01 08 48 PM

Capto Capture 2018 05 24 12 13 19 AM

Capto Capture 2018 05 24 12 14 10 AM


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wetcircuit
(@wetcircuit)
Admin
Joined: 1 year ago
Posts: 126
22/06/2018 2:57 pm  

Needed some chains this week, I could have used this! Hope we see it soon!


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steveR
(@stever)
Joined: 7 months ago
Posts: 8
21/09/2018 4:28 pm  

Looks cool, has this been completed?


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wetcircuit
(@wetcircuit)
Admin
Joined: 1 year ago
Posts: 126
22/09/2018 7:30 am  

There's a version in the current beta… I'm not exactly sure how it works, so idk how close to being finished it is…
(I think it is a prototype for new 3D points, so some things might change)

Screen Shot 2018 09 22 at 7.27.52 AM

Contact Rory at Unity Forums by PM, with your Asset store purchase order number, and ask him to include you in the beta group on Slack.

This post was modified 7 months ago by wetcircuit

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