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Isa
 Isa
(@isa)
Joined: 2 years ago
Posts: 11
22/12/2017 12:56 pm  

I've always liked buildings that looked like modern art pieces. I wanted to build one in AX with some broad goals:

  1. Geometrical
  2. Modern

It started out with a rough sketch in which I just used AX default material. I wanted to get the composition right and it felt unbalanced.

[attach]72[/attach]

I Then added material and fixed the dimensions to give a better composition.

The roof and the base are both made of metal grilles that gives a contrasting and edgy look compared to the smoother curves in the main body. Also the base tapers down into the ground, creating these sharp geometric feet.

[attach]74,73,75,76[/attach]

Interior look sleek, but you can't really use this, as there are no stairs.

[attach]77,78[/attach]

 


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Isa
 Isa
(@isa)
Joined: 2 years ago
Posts: 11
22/12/2017 1:06 pm  

Increased the number of storeys and incrementally rotate each storey to give a fluid look.

 

Finally added stairs and navigate through the building using an FPS controller


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wetcircuit
(@wetcircuit)
Admin
Joined: 2 years ago
Posts: 134
22/12/2017 2:30 pm  

the lighting is so good... Glass walls are a great idea!


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Rory
 Rory
(@rory)
Admin
Joined: 2 years ago
Posts: 44
23/12/2017 10:05 am  

Amazing! Thanks for posting these, Isa!

You could add a HalfLandingStaircase to the Story Mesh o the FloorRepeater (and a rectangular hole in the floor plate, if you want to be able to move a character vertically.  ? 

If you relate the rotation and translation of the of the stair to the Rectangle hole-cutter, then you drag the stairwell around to different places.

[attach]79[/attach]

You can also relate the SizeY of the stair to the ActuralSize of the RepeaterTool for the FloorRepeater.

[attach]80[/attach]

[attach]81[/attach]

 


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Isa
 Isa
(@isa)
Joined: 2 years ago
Posts: 11
25/12/2017 10:26 am  

Thanks for the tip Rory. I opted for the spiral staircase (as in the last video) as it's a smaller footprint.

 

I'll definitely use this in my next building.


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