I've always liked buildings that looked like modern art pieces. I wanted to build one in AX with some broad goals:
It started out with a rough sketch in which I just used AX default material. I wanted to get the composition right and it felt unbalanced.
I Then added material and fixed the dimensions to give a better composition.
The roof and the base are both made of metal grilles that gives a contrasting and edgy look compared to the smoother curves in the main body. Also the base tapers down into the ground, creating these sharp geometric feet.
Interior look sleek, but you can't really use this, as there are no stairs.
Amazing! Thanks for posting these, Isa!
You could add a HalfLandingStaircase to the Story Mesh o the FloorRepeater (and a rectangular hole in the floor plate, if you want to be able to move a character vertically. ?
If you relate the rotation and translation of the of the stair to the Rectangle hole-cutter, then you drag the stairwell around to different places.
You can also relate the SizeY of the stair to the ActuralSize of the RepeaterTool for the FloorRepeater.