Add a 2D node to the graph (I used Square).
Edit the parameters as:
- span float
- gridcels int
Replace the node’s logic with the following turtle script:
let cel span/gridcels
loop gridcels Xcel
loop gridcels Ycel
if round(rnd(1)) EQ 1
mov cel*Xcel cel*Ycel 0
fwd cel
endif
if round(rnd(1)) EQ 1
mov cel*Xcel celY*cel 90
fwd cel
endif
endloop
endloop
Create a local variable: cel = span divided by gridcels
open a nested loop with 2 counters: Xcel and Ycel
(the counters +1 each time through the loop)
50% random chance:
β move the turtle using the loop’s Xcel and Ycel count
β draw a horizontal line, 1 cel length
50% random chance:
β move the turtle using the loop’s Xcel and Ycel count
β draw a vertical line, 1 cel length
repeat the nested loops until done

Output Shape must be OPEN
